Hongjun Wu
About
Hongjun Wu is a technical artist at the University of Washington, he works to blend the beauty of art with the power of computer science and has a broad interest in different fields. He is an undergraduate teaching assistant for machine learning, he also volunteered as a monitoring specialist for LINK Space.
His research range from computer animation, virtual reality, computer-aided engineering, artificial intelligence, and ethnography. He wishes to use his knowledge to help create happiness for others, as well as contributing his skills to the advancement in technology.
Education
Primary Education
- University of Washington - Seattle, Bachelor of Arts in Interdisciplinary Visual Arts, 2017 - 2021.
Foreign Academic Exchanges
- Swiss Federal Institute of Technology (EPFL), Switzerland, Electrical Engineering, 2019.
- Harvard University Center for Hellenic Studies, Greece, Hellenic Studies, 2019.
- American College of Greece, Greece, Ethnography, 2019.
- University of Washington UK Division, United Kindom, English Literature, 2018.
- Tohoku University (東北大学), Japan, Engineering, 2018.
Research Projects
Superfly VR: Emergent Gameplay through VR Locomotion
Paul G. Allen School of Computer Science and Engineering - Reality Lab Incubator
Superfly VR is an open-world action sandbox game where you play as a superhero who can switch between six different movement modes. Discover new forms of locomotion as you experiment with pairs of movement modes and explore the city any way you would like. Use each mode’s unique abilities to fight the army of robots invading the city.
Emergent gameplay limited only by your creativity. SuperFly VR is published on Steam, Vive Port, and Itch.
AnimKit: Modular Maya Animation Production Tools
Paul G. Allen School of Computer Science and Engineering - Animation Research Labs
AnimKit is a set of tools written in Python for a more efficient workflow of animation production in Maya. Features including a convinent playblast tool, an efficient iteration tool to make quick iterations and manage versions, and a smart custom render script which provides a more robust way to batch render. AnimKit is open-source on GitHub.
Kirsten Wind Tunnel: Calibration & Data Acquisition Software
William E. Boeing Department of Aeronautics & Astronautics - Aircraft Icing & Aerodynamics Research Group
Software for the University of Washington Kirsten Wind Tunnel to perform custom calibration tasks when a new experimental equipment is installed. Implemented using MCCDAQ ULx for NI LabVIEW™. The software has a Graphical User Interface, and samples signals from six channels and processes the sampled data. It is capable to read, record, plot, fit, analyze, and write Post-Processed matrix to a file.
Code for this project is open-source on GitHub.
Study on Roma in Greece: Identity and Living Struggles
Henry M. Jackson School of International Studies - Global Research Group
Conducted and analyzed mass independent interviews on over six hundred Greek citizens in Athens over the course of three years, visited the Roma settlement on-site, researched on the Roma community in Greece, their struggles and situations in the present and the past, work with the Hellenic Republic government to help resolve this issue, as well as raise public concerns on the minorities in Greek communities.
ATLAS Experiment: Big Data Analyzation using Deep Learning and CNN
Department of Physics - Elementary Particle Experiment Group
Used images and data generated from the Lund Jet Plane acquired from the CERN - ATLAS experiment in Switzerland, filtered and analyzed using deep learning and convolutional neural network, in search for long-lived particles and dark matter. Code for this project is open-source on GitHub.
Capstone Project
"Dazzle ": The Juggling Clown
Paul G. Allen School of Computer Science and Engineering - Animation Research Labs
A student production consist of three mentors and seven students, producing a animated film using Maya about a clown going to the circus for audition and got hired by accident.
Modeled over 40 static and rigged props, animated ten shots in the film, rendered and polished most of the shots.
Used machine learning algorithms to upscale renders for a more efficient workflow and Ultra HD 4K production.
Teaching Assistantships
Publications
- Why Not Brand Themselves? Roma of Greece, the Tourist Imaginary and Academic Tourism as a Platform for Social Justice (Under Review) (Abstract), Journal of Tourism History, Taso G. Lagos, Yash Singh, Andrew Pace, Erik Stone, Hongjun Wu, Hongyi Yan, Shayla Forbes-Luong, 2021.
- Dazzle!, Paul G. Allen School of Computer Science & Engineering - Animation Research Labs, 2021.
- SuperFly VR (Website, Steam), Paul G. Allen School of Computer Science & Engineering - Reality Lab, 2020.
Paper
Animated Film
Game
Honors
-
University of Washington, Dean's List, 2017 - 2021.
Cerritos Library, Young Artist Award, 2017.
Involvements
- UW School of Art & Art History & Design - Link Space, Monitoring Specialist.
- UW School of Art & Art History & Design - Printmaking Association, Graphic Artist.
Exhibitions & Events
- Parnassus Gallery Online Exhibition: “Life in Quarantine”, "Depression" (Cover Artwork), etc. , 2021.
- UW School of Art IVA Online Exhibition: “Stillness”, “Masked Skier” & “Empty Chairs”, 2020.
- UW School of Art Artwork Sale 2020 for Black Lives Matter and LGBTQ, “Interruption”, 2020.
- UW School of Art IVA Public Display, “The Wave”, 2019.
- UW School of Art Artwork Sale 2019, “Unreachable”, 2019.
- UW School of Art Parnassus Cafe & Art Gallery, “Collaboration”, 2019.
- UW School of Art Artwork Sale 2018, “The Soul of the Sea”, 2018.
Related News
- [20210410] 3D Artwork "Empty Bleachers" featured by UW IVA.
- [20210116] "Depression" selected as cover artwork for Parnassus Gallery exhibition "Life in Quarantine - Part 4"
- [20201221] “Masked Skier” & “Empty Chairs” featured on UW IVA “Stillness” Exhibition
- [20201121] Artwork “Unreachable” featured on UW Printmaking “Flat File Friday”
- [20201107] Superfly VR Project “graduates” from Reality Lab Incubator and onto Steam